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Showing posts from March, 2017

My first stab at: Unreal Engine 4 and Linux Gaming

I have almost no time these days but I am desperately interested in learning UE4 and especially excited to see how far I can get writing and playing a game in Linux. I have poked at a few books through Safari but finally settled on buying a course from udemy to help jump start my learning. So far I have a working UE4 Editor and have done some playing with blueprint.  The next step with be trying to something in C++ to work. Starting here:  https://wiki.unrealengine.com/Building_On_Linux#First_Time_Setup I have  working UE4 Editor.  It is going to be interesting adapting the course work which is on Microsoft to work under my Xubuntu desktop. I'll try to record the more memorable steps in this blog. Codelite looks like a  good IDE for use with UE4.  I installed it (sudo apt-get install codelite codelite-plugins).  Next using https://wiki.unrealengine.com/Running_On_Linux as a reference I'm editing Engine/Config/Linux/LinuxEngine.ini and setting PreferredAccessor=CodeLite

p4v logging, why are you so hard to figure out

I have tried in vain to find out how to get p4v to log the entire command so I can better understand p4. I think people call it google-foo, and normally I'm pretty good at getting the search right, but this has eluded me. My p4 log file was lttered with  "{ 2 additional argument(s) suppressed}"  But man I need that info. Finally got the search right which led me to this page: http://forums.perforce.com/index.php?/topic/3368-having-the-actual-p4v-log-on-my-harddrive/ So simple, just change debug level to :1 in the log.config for p4v. Alleluia!